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​Kenji Kawabata

Visual Artist

Hiroshima, Japan

Tools: Maya/Blender/ZBrush/SubstancePainter/

MarvelousDesigner/UnrealEngine4

A Bit About Me

I am a Character Artist specializing in realistic character modeling. I've been in the video game industry for some 9 years and worked at four studios. I have experience as a Character Artist for a wide variety of AAA projects, modeling both high and low poly, texturing, sculpting, and rigging. And also collaborate with Technical Artists to improve the character art pipeline, am in charge of assets quality control with in-house/external artists, and suggest art direction.

Moreover, I am goal-oriented. I devote my best to every aspect of my life and I have the aptitude to learn new techniques and best practices. It is my pleasure to be able to realize my own growth in that and to contribute to the content creation strongly connected to user satisfaction.

Work Experience

Aug. 2021 - Present

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Aug. 2019 - Aug. 2021

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Jun. 2018 - May. 2019

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Apr. 2016 - Sep. 2017

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Apr. 2012 - Mar. 2016

Octgram

Freelance Visual Artist

3Dキャラクター制作 /映像制作 /翻訳業務ほか

Open for contract, freelance, remote position
-Working on 3D Character/ assets creation for video game and movie
-Making a music video for Music Artists
-Working as a Linguistic Tester for 3D software

SUPERTRICK GAMES, Inc.

Character Artist

Let it die: Death Verseプロジェクトの3Dキャラクター制作業務

Worked on a DEATHVERSE: LET IT DIE
-Character creation(head/ clothing/ creature / props)
-Works closely with Technical Artist to develop new or improve upon old technologies to improve character model quality
-Provide clear and concise written feedback of submissions from external art teams

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UBISOFT TORONTO

Character Artist

FARCRY6プロジェクトの3Dキャラクター制作業務

Worked on FAR CRY 6 project.
・Created Facial Shape Models for Animation
・Created Clothing Models from both Scan data and from Scratch

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SEGA Games Co., Ltd.,

Character Artist

龍が如くプロジェクトの3Dキャラクター制作業務

・ Experience working on 3 projects(Yakuza6, Yakuza Kiwami2, Judge Eyes) as a Character Artist with the “Yakuza” team
・ Created high and low poly models for the main character's face, hair, clothing, and set up with Maya
・ Generated game models from photo scans of various Japanese celebrities
・ Consistently delivered models ahead of schedule

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Yuke's Co., Ltd.,

3D Modeler

コンシューマゲーム・遊技機プロジェクトの3Dモデリング業務

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・ Worked on 3 major projects as a character modeler with the “WWE2K” team
・ Created low poly models for the character’s face, hair, clothing, and set up with 3ds max
・ Generated game models from photo scans of various WWE wrestlers
・ Set muscle rig, cloth simulation with inhouse tools
・ Lead the audience modeling team
・ Acted as a key member of the effect design team for “Pacific Rim”

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