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​Kenji Kawabata

Visual Artist

Email:

A Bit About Me

I am a Character Artist specialized in realistic character modeling. I've been in the video game industry for some 8 years, worked at four studios. I have experiences as a Character Artist for a wide variety of AAA projects, modeling both high and low poly, texturing, sculpting and rigging.

Moreover, I am goal-oriented. I devote my best to every aspect of my life and I have the aptitude to learn new techniques and best practices. It is my pleasure to be able to realize my own growth in that, and to contribute to the company and its highly skilled people.

Work Experience

Aug. 2021 - Present

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Jun. 2018 - May. 2019

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Apr. 2016 - Sep. 2017

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Octgram

Freelance Visual Artist

Worked on an DEATHVERSE:LET IT DIE
-Character creation(head/ clothing/ creature / props)
-Works closely with Technical Artist to develop new or improve upon old technologies to improve character model quality
-Provide clear and concise written feedback of submissions from external art teams

UBISOFT TORONTO

Character Artist

Worked on FAR CRY 6 project.
・Created Facial Shape Models for Animation
・Created Clothing Models from both Scan data and from Scratch

SEGA Games Co., Ltd.,

Character Artist

・ Experience working on 3 projects(Yakuza6, Yakuza Kiwami2, Judge Eyes) as a Character Artist with the “Yakuza” team
・ Created high and low poly models for the main character's face, hair, clothing and setup with Maya
・ Generated game models from photo scans of various Japanese celebrities
・ Consistently delivered models ahead of schedule

Apr. 2012 - Mar. 2016

Yuke's Co., Ltd.,

Aug. 2019 - Aug. 2021

SUPERTRICK GAMES, Inc.

Character Artist

3D Modeler

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・ Worked on 3 major projects as a character modeler with the “WWE2K” team
・ Created low poly models for the character’s face, hair, clothing and setup with 3ds max
・ Generated game models from photo scans of various WWE wrestlers
・ Set muscle rig, cloth simulation with inhouse tools
・ Lead the audience modeling team
・ Acted as a key member of the effect design team for “Pacific Rim”