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​Kenji Kawabata

Visual Artist

Hiroshima, Japan

Tools: Maya/Blender/ZBrush/SubstancePainter/

MarvelousDesigner/UnrealEngine4

A Bit About Me

I am a Character Artist who has worked at five studios in the video game industry for some 10+ years. My development experience ranges from realistic styles in major studios like the "WWE2K" series, "Yakuza: Like a Dragon" series, and "FARCRY6," to semi-realistic styles in indie studios like "PAL WORLD." And also collaborate with Technical Artists to improve the character art pipeline, am in charge of assets quality control with in-house/external artists, and suggest art direction.

Moreover, I am goal-oriented. I devote my best to every aspect of my life and I have the aptitude for learning new techniques and best practices. It is my pleasure to realize my own growth in that and contribute to content creation strongly connected to user satisfaction.

Work Experience

Aug. 2021 - Present

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Octgram

Freelance Visual Artist

-Video game development
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Making music videos for Music Artists

​-3D modeling for Art Toys

-Working as a Linguistic Tester for 3D software
 

Apr. 2016 - Sep. 2017

SEGA Games Co., Ltd.,

Character Artist

龍が如くプロジェクトの3Dキャラクター制作業務

- Experience working on 3 projects(Yakuza6, Yakuza Kiwami2, Judge Eyes) as a Character Artist with the “Yakuza” team
- Created high and low poly models for the main character's face, hair, and clothing, and set up with Maya
- Generated game models from photo scans of various Japanese celebrities
- Consistently delivered models ahead of schedule

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↑My head-scanned character is featured in the "JusdgeEyes" project.
私の頭をスキャンしたキャラクターが"JusdgeEyes"に登場しています。

Jun. 2018 - May. 2019

UBISOFT TORONTO

Character Artist

FARCRY6プロジェクトの3Dキャラクター制作業務

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Worked on FAR CRY 6 project.
- Created Facial Shape Models for Animation
- Created Clothing Models from both Scan data and from Scratch

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Aug. 2019 - Aug. 2021

SUPERTRICK GAMES, Inc.

Character Artist

Let it die: Death Verseプロジェクトの3Dキャラクター制作業務

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Worked on a DEATHVERSE: LET IT DIE
-Character creation(head/ clothing/ creature / props)
-Works closely with Technical Artists to develop new or improve upon old technologies to improve character model quality
-Provide clear and concise written feedback of submissions from external art teams

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Lead Character Artist

3Dキャラクター制作・リード業務

Working on a "PAL WORLD" project as a Lead 3D Character Artist who is responsible for managing and developing the character artist team.

-Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry-leading standard for the team and the project.

-Setting up and maintaining character production pipelines

-Balance quality and efficiency of work to gain the best possible results within the given time frame and technical constraints

 

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Apr. 2022 - May. 2023

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Experienced Projects as a Freelance

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Oct. 2023 - Present

Character Artist

Working on Virtual Human related projects.

Apr. 2012 - Mar. 2016

Yuke's Co., Ltd.,

3D Modeler

コンシューマゲーム・遊技機プロジェクトの3Dモデリング業務

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- Worked on 3 major projects as a character modeler with the “WWE2K” team
- Created low poly models for the character’s face, hair, and clothing, and set up with 3ds max
- Generated game models from photo scans of various WWE wrestlers
- Set muscle rig, cloth simulation with inhouse tools
- Lead the audience modeling team
- Acted as a key member of the effect design team for “Pacific Rim”

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